Volacus (Wishing Pond) is an interactive media installation that depicts the invisible landscape of the mind where your wishes place in. The audiences make wishes and pour water into a pond, and the weight of the wishes create soundscape interacting with audiences. Created by Narae […]
Ian Stahl – Relic/Resonance
Relic/Resonance was an exhibition of overlapping processes. Sam Chen and Ian Stahl began by simultaneously creating visual and musical compositions. By juxtaposing the music and visuals, the performance became a conversation between the composed music, the newly improvised music and the visual predecessors. Both visual and […]
James Anderson – ExtraPerceptualCell
ExtraPerceptualCell is a piece where participants were invited to lie down on a massage table, which was equipped with a VR display. A generative video was shown to the user, which in combination with the relaxation of muscles, provided the illusion of falling or drifting […]
Nathan Shaw – Electrical Box
Electrical Box first presents you with a silent room. The gallery is ordained with over 1000’ of unbalanced instrument cable hanging from the ceiling; woven in and out of the rigging grid. Dim light pulsates from small white LEDs at the ends of the cables. […]
Danny Hynds – Necromancers Sanctuary
Necromancers Sanctuary is an interactive installation which combines immersive sound design, set design, and a series of increasingly ominous cyphers. Viewers of the installation are tasked with deciphering the series of clues in order to follow the trail being left by an unknown entity. The […]
Thomas Sturm – Everywhere yet nowhere in particular
“The Net is a metaphysical space that mimics our metaphysical experience of the dead as being neither here nor there but somehow everywhere yet nowhere in particular.”(Gibson, 2007). Everywhere yet nowhere in particular explores instances of digital ghosts, infomorphs, and objects left online by people […]
Davy Sumner – Flatline
Seven transitions into the afterlife (& the accumulations they leave behind) via 5,950 feet of white receipt paper. Each day, an 850 foot roll of paper is slowly fed along a straight plank, towards an impending, unavoidable destruction. Blood, knives, ink, and fire take turns […]
Shaurjya Banerjee – The Death Cube
The Death Cube is a large scale steel kinetic sculpture that attempts to connect materials, movements and tangibility. Shaurjya Banerjee is a creative technologist and kinetic sculptor from Calcutta, India. The Death Cube was installed in the WaveCave from April 11th to April 18th, 2016
Nathan Villicaña Shaw – Cathode Ray Tubes
Cathode Ray Tubes explores unconventional approaches for human-circuit interaction by eliminating all sensors, buttons, knobs and all other “middle-men” between the circuit and the user. Video feedback loops are created out of four CRT TV’s and four NES knock-off consoles (Retrons). The Retrons circuit boards […]
Eric Heep – Red Mitsubishi
Mechatronic installation. Eighteen solenoids are affixed to the walls of the space, driven by the use of an Arduino and a custom PCB design. Created for the retirement of the artist’s 2000 Mitsubishi Mirage. Notes are as follows: Early last semester I totaled my car. […]
Martin Velez – Pong Ping
Pong Ping is an augmented reality table tennis (Ping-Pong) installation. A Ping-Pong table with 4 contact mics under it and 4 speakers in a quadraphonic configuration will be filling the space. As the participant enters the location he is immediately submersed into an immersive environment generated […]
Brent Javier – Plenum #1: Collective Nature
Collective Nature is a multi-dimensional immersion of both sound and video, which seeks to explore the ideas of the interconnectedness & collective memories we externalize between humans and the world around us via nature, including our intrinsically strong relationship towards the inorganic matter, such as […]