Windowchimes is a previously unseen piece from a series of works exploring the Max/MSP audio programming language itself as the medium. These works are typically non-musical and use elements directly from the programming language as visual components to display geometric patterns, visual animations, and even […]
All posts by “wavecave”
Stephanie Smith – Small Talk
“Little Shits” performing Small Talk. Each hanging device constantly decides between three things: to sustain, to be silent, or to join the pattern. The end result is a continuously transforming conversation. Please enjoy during the day and night. Materials: Bells, vibration motors, nuts, electrical tape, […]
Scott Cazan – Successors
Successors uses four independent systems listening to each other (and the room) to produce a single pitch or rhythmic impulse in response. An exploration of evolution and the number 2 with each combination of two pitches folding into a single complex tone or unfolding into 3 […]
Mark Trayle – Zephyrs
Zephyrs plays with both material and acoustic phenomena. In the 17th century the English physicist Robert Hooke discovered that particles on a vibrating surface will form nodal patterns related to the frequency of sound propagating through that surface. Similarly, closely tuned high frequency sound waves […]
Liew Niyomkarn – Swing
Swing is a sound ensemble sculpture that considers the relationship between momentum and the physicality of sound. Each sculpture has a different sound. Sounds are created from metal, bearings, almonds, tiny scrap metals, marbles, coins, red beans and rice. There is a particular object in each […]
Cooper Baker – Noctiluca Scintillans
Hanging acrylic tubes containing bead-chain generate acoustic impulses that trigger and control the synthetic sounds present in this piece. Each tube has a contact microphone embedded in its cap, and when a tube is tapped or shaken the vibrations are transmitted to a computer running […]
Clay Chaplin – PiAV
PiAV is a multi-sensory sound installation driven by stochastic processes to create an ever-changing audio-visual experience. The complete system is cross-pollinated: Combinations of pitch-clusters and samples influence the abstracted visual images created from code inspired by traditional analog video feedback techniques. In return, the color […]